Play as two new jobs─red mage and samurai. Requirements for those who are geared towards battle content are. 45, and along with it comes an improvement to the Bozjan Southern Front. The incredibly good MMO is, as of the time of writing, about to receive Final Fantasy XIV is filled with unlockables, including emotes! The battle stance emote completely changes depending on the character's class - in a way, it is a ton of emotes in one! Posted: 10:22 am. MAINT-272 FIXED Animation preview invalid pointer checks added.ĬHUI-54 FIXED Backed out fix for EXP-1550 restoring inventory folder creation date updating logic.Camera Angle: 80. MAINT-424 FIXED (IM-window loses focus when tab is closed) MAINT-518 FIXED Sometimes nearby chat expand button failed to work. MAINT-789 FIXED (Button "Buy" isn't work in Object profile) MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implicitly disables lighting and shadows) MAINT-808 Disable indexed texture rendering and deferred rendering on Linux when OpenGL version is pre-3.0 MAINT-810 Fix for crash in LLRenderTarget when exiting wireframe render mode after resizing window. SH-795 Potential fix for crash after setting graphics detail to low. STORM-1809 fix missing "Multiple" string on texture preview on build floater
#BLACK DRAGON VIEWER CHAT LOGS HOW TO#
90k vertices, the limit is at 65k NORMALLY =Dįixed people floater not remembering its position on screenįixed all group panels (totally forgot them)ĭisabled RenderAnimateTrees, not sure if i will put it back inĭisabled how to command button in toolbarsĪdded Zi´s Texture Refresh to make menu entrys work (from mig´s repo) i was.tinkering a bit with the cloud texture =D looks good eh?Īnd.this? again Mesh Volunteer group which said they got problems with upload errors atm, again i proved that i dont have them (atlast not all the time) and yea. Someone in the Mesh Volunteer group said, we could have had toes for our avatars if the mesh was updated with higher polys over time, well heres my proof that I HAVE toes already! - and yup that are paws but they STILL HAVE TOES! because we all got other problems.but hey.fixed is fixed), Buy button didnt work in Object profiles, open history button didnt work sometimes (it did?), IM Container (tabbed IMs) now shouldnt lose focus if you close an IM session, "Multiple" has been restored to the texture picker when you select an object and it has different textures on it and i updated the GPU table with some upcoming new video cards, thanks to Tank Master from Firestorm who did that yea im sorry for the Animated Trees while merging up some LL stuff i accidentally merged the outtake of Animated Trees, i disabled the Animate Trees option in Preferences - Graphics for now, im not sure if i really should bring them back again, lemme know if i shouldĪgain mostly some tiny fixes, like some crashfixes (no one ever encounters. =D i will include an option later to switch between low and high res cloud texture (if i manage to do that) I also tweaked the default sky preset again to bring the nice color faded clouds more to front (clouds were way too big resulting in sometimes just a extremly cloudy sky and therefor just grey sky which didnt look so awesome), while we are at clouds, i replaced the 256x256 cloud texture which was the default for a long time with a selfmade 2048 x 2048, the difference shouldnt be too noticable, but direct comparison shows a bit higher resolution clouds =D and i didnt notice FPS loss, so yea.